<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Pixel Miner (Demo) Devlog - itch.io</title><link>https://ssilverbeardd.itch.io/pixel-miner-demo</link><description>Dig by day, defend by night. A cozy pixel incremental about a stranded dwarf digging toward a way home.</description><item><guid>https://ssilverbeardd.itch.io/pixel-miner-demo/devlog/1690529/a-camp-you-can-walk-new-start-outer-walls-a-forge-and-lots-of-fixes</guid><title>A camp you can walk: new start, outer walls, a forge, and lots of fixes</title><link>https://ssilverbeardd.itch.io/pixel-miner-demo/devlog/1690529/a-camp-you-can-walk-new-start-outer-walls-a-forge-and-lots-of-fixes</link><pubDate>Sun, 04 Oct 2026 14:24:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Another big one. The menus between shifts have become a real place, and the first hour has been rebuilt from the ground up. Thank you again for every comment! A CAMP YOU CAN WALK Between shifts you ar...</p>]]></description></item><item><guid>https://ssilverbeardd.itch.io/pixel-miner-demo/devlog/1686816/the-big-one-a-new-story-wardens-guns-new-creatures-and-a-darker-look</guid><title>The big one: a new story, Wardens, guns, new creatures and a darker look</title><link>https://ssilverbeardd.itch.io/pixel-miner-demo/devlog/1686816/the-big-one-a-new-story-wardens-guns-new-creatures-and-a-darker-look</link><pubDate>Fri, 02 Oct 2026 12:51:40 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNDY1MDUwLnBuZw==/400x224%23c/EqzCOE.png"/><p>This update changes almost everything. Thank you for every comment so far: a lot of this came straight from you. A NEW STORY The old story is gone. The new one is a mystery, told in painted scenes, an...</p>]]></description></item><item><guid>https://ssilverbeardd.itch.io/pixel-miner-demo/devlog/1681866/big-update-a-new-story-a-living-night-and-a-town-that-grows</guid><title>Big update: a new story, a living night and a town that grows</title><link>https://ssilverbeardd.itch.io/pixel-miner-demo/devlog/1681866/big-update-a-new-story-a-living-night-and-a-town-that-grows</link><pubDate>Tue, 29 Sep 2026 05:52:30 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMzY0NTUxLnBuZw==/400x224%23c/rooDeA.png"/><p>Thank you to everyone who played and left a comment! One of you said the game felt like &quot;not the most original idea&quot;, and you were right. So this update changes a lot. A NEW STORY You are no longer a...</p>]]></description></item><item><guid>https://ssilverbeardd.itch.io/pixel-miner-demo/devlog/1677658/new-nights-bosses-and-ore-rounds</guid><title>New nights, bosses and ore rounds!</title><link>https://ssilverbeardd.itch.io/pixel-miner-demo/devlog/1677658/new-nights-bosses-and-ore-rounds</link><pubDate>Sat, 26 Sep 2026 07:03:03 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMjY1Nzk0LnBuZw==/400x224%23c/9NixEo.png"/><p>Thanks to everyone who played and left feedback! This update reworks the night defense: You choose when the night comes. The night threat grows with every shift. Defend when you&#039;re ready, or wait for...</p>]]></description></item></channel></rss>